Rod McCall, Richard Wetzel, Johannes Löschner and Anne-Kathrin Braun
Journal of Personal Ubiquitous Computing (2011) 15:25–35, Springer.
Abstract Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player’s sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.