Category Archives: Papers

Paper: Reducing Traffic Congestion Through Pervasive Gaming

Last year we presented a short position paper at the “Workshop on the Car as An Arena for Gaming” which was held during MobileHCI 2012. It was chosen as the best paper from the workshop and we have subsequently published … Continue reading

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Paper: Using Presence to Evaluate a Location-Aware Augmented Reality Game

Rod McCall, Richard Wetzel, Johannes Löschner and Anne-Kathrin Braun Journal of Personal and Ubiquitous Computing (2011) 15:25–35, Springer. Abstract: Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study … Continue reading

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Paper: Re-creating the Botanics: towards a sense of place in virtual environments

The paper below disappeared from my archive until recently, however here it is again and hopefully it will be of interest. Authors: Susan Turner, Phil Turner, Fiona Carroll, Shaleph O’Neill, David Benyon, Rod McCall, Michael Smyth Presented at: Environmental Psychology in … Continue reading

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Paper: New challenges regarding ethics, privacy and trust

Pervasive gaming as a potential solution to traffic congestion: new challenges regarding ethics, privacy and trust (PDF)  Koenig, Boehm, McCall   We recently presented the above paper at a workshop on Ethics, Privacy and Trust in Serious Gaming at the International … Continue reading

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Paper: Form and Content in Augmented Reality Gaming

At the end of 2009 as the IPCity project drew to a close we completed our final study of the TimeWarp Cologne game (please click on the link to find out more information and see the citation from Blum et … Continue reading

Posted in Augmented Reality, Conference and Workshops, HCI, Mixed Reality, Mobile Tech, Papers, Serious Gaming | Tagged , , , | Leave a comment