Category Archives: I-GEAR

I-GEAR explores methods to change driver behavour using incentives and serious gaming methods.

New book chapter: Playing with Traffic: An Emerging Methodology for Developing Gamified Mobility Applications

Our chapter Playing with Traffic: An Emerging Methodology for Developing Gamified Mobility Applications by M Kracheel,  R McCall and V. Koenig is now available in the book: Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices edited by … Continue reading

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New Publication: Changing Mobility Behaviour Through Recommendations

Changing Mobility Behaviour Through Recommendations. Kracheel, M., Jafernejad, S, Arshad, H., McCall, R, Koenig, V., Martin, M, and T. Engel. ACM Recsys CrowdRec Workshop. September 19th , 2015. The above paper was written as part of Martin Kracheel’s PhD which … Continue reading

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Presentation at Stanford

For those who happen to be in the area I will be presenting a talk on “Gamifying the Daily Commute” at the Precourt Energy Efficiency Centre (PEEC) at Stanford University on the 14th of November at 2.30pm.  My thanks to the staff … Continue reading

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I-GEAR Game Study To Take Place Soon

After months of development and some considerable challenges we now have the first  I-GEAR game ready for use after Apple finally approved it. For those not familiar with I-GEAR it is an FNR funded project which consists of two main … Continue reading

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Driving Performance Studies Complete

We recently completed our driving performance studies which form part of the IGEAR project and an MSc thesis being undertaken by Korok Sengupta. The studies focussed on comparing device interaction under simulated and real world conditions. With the real world … Continue reading

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