LiveCity Workshop on Smart and Pervasive Communications for Enhanced Communities

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The LiveCity project are hosting a workshop at SaCoNet  2013 in Paris on:

LiveCity Workshop on Smart and Pervasive Communications for Enhanced Communities

You can join us on the 17th June and more information can be found at: http://www.lissi.fr/saconet2013/livecity

 

Workshop on Entertainment Technology in Transportation against Frustration, Aggression and Irrationality

DEADLINE EXTENDED: May 20th, 2013

Workshop on “Entertainment Technology in Transportation against Frustration, Aggression and Irrationality”

August 27, 2013, Munich, Germany

Held in conjunction with 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2013)

http://workshops.icts.sbg.ac.at/mobilehci2013

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Call for Papers

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Position Paper Submission Deadline: Monday, May 20th, 2013 (extended) Notification on Position Papers: Monday, June 10th, 2013 Workshop Date: Tuesday, August 27th, 2013

Using transportation technology (e.g., a car, plane, or traveling in public transportation) can be frustrating due to crowded streets, delays, and other travelers. Games & entertainment technology offer potential to resolve these negative user experiences. Frustration may lead to aggression and negative experiences resulting in irrational behaviors.

The workshop on Entertainment in Transportation will be a forum of multi-disciplinary discussion on how to combine research and design in both the entertainment and the transportation domain. The one-day workshop will include break-out sessions including the creation of entertainment and game concepts for future transportation. Contributions are invited from all areas of mobile HCI, games & entertainment, as well as transportation contexts such as cars, planes, buses, trains, or space ships.

Topics

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Submissions are invited on (but not limited to) the following topics:

- Entertainment applications to reduce frustration, aggression and irrationality

- Game and entertainment application concepts, prototypes, and systems that suit a certain transportation context

- Studies on informing transportation entertainment system design

- Social aspects of gaming in the transportation domain, including passengers as well as personnel

- Interaction modalities for transportation entertainment

- Research addressing the social aspects of transportation entertainment

- Usage of transport context data as game input

Submissions

To participate authors please submit by May 20th, 2013 a position paper (no longer than 4 pages in the CHI extended abstract format) about their research containing the following aspects:

- The authors’ research perspective on entertainment and gaming in transportation and how to improve the situation of travelers through gaming and entertainment, including a description of a game and entertainment application (if applicable) or phenomenon they are working on or have studied.

- A reflection on the future challenges concerning entertainment in transportation that should be addressed by mobile HCI research.

- The way the authors aim at communicating their experience to the workshop participants (e.g., demo, interactive talk). Authors are invited to include an URL linking to digital documentation of a game, artifact, tool, service, project or study that offers a particular view on entertainment in transportation.

Submissions can, but do not have to be anonymized. Please submit your work via email to mobilehci2013@hciunit.org

Interactive presentations (such as demos) are highly encouraged and will be favored in the reviewing process.

We look forward to your contribution!

Workshop organizers:

David Wilfinger (University of Salzburg) Alexander Meschtscherjakov (University of Salzburg)

Manfred Tscheligi (University of Salzburg)

Petra Sundström (University of Salzburg)

Dalila Szostak (Intel

Roderick McCall (University of Luxembourg)

Updated: Vehicular Applications and Gamification Papers

Here is a list of the main papers from this website that explore using gamification to reduce traffic congestion. The work is drawn from research in how to apply vehicular networking technology to reduce traffic congestion. The first paper explores legal and ethical issues, the second explores the use of gamification to asses game design issues, while the third looks at early ideas to use gamification to reduce traffic congestion. The fourth paper explores a simulator that will be used in the I-GEAR project. Our intention is really to bring together gamification with in-car applications while also exploring novel user interface techniques.

CHI 2013 Gamification Workshop Papers Online

Although the workshop has yet to take place the papers which will be presented at it are now available from the gamification-research.org website.

There are a number of interesting papers and presentations from those exploring particular gamified approaches through to how to use gamification as a methodology in a field trial.

British HCI Conference Submission Deadline Extended

For those interested in submitting a paper please note that the British HCI conference deadlines has been extended to the 5th April 2013. This year’s conference topic is “The Internet of Things” but submissions on other topics are welcome too.

I think I had better get my skates on…

For more info visit their website.

CFP: GRSRD 2013 Grande Region Security and Reliability Day

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CALL FOR PAPERS

GRSRD 2013
Grande Region Security and Reliability Day

April 12, 2013
Luxembourg

http://grsrd.uni.lu/

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IMPORTANT DATES
March 8, 2013 Submission deadline.
March 22, 2013 Notification of acceptance.
March 31, 2013 Registration deadline.
April 12, 2013 Workshop.

OBJECTIVES
The objective of the Grande Region Security and Reliability Day
(GRSRD) is to increase scientific interaction in security and
reliability at the regional level. The workshop provides a platform
for exchange of ideas, discussion and co-operation. It focuses on
the Grande Region (http://www.grande-region.net/) but is open to
submissions and participation of the whole scientific community
working in security and reliability. The GRSRD is jointly organized
by the University of Luxembourg, LORIA-INRIA Nancy, Saarland
University, and the University of Trier.

The GRSRD is the successor event of the P1 Day that was organized in
Luxembourg in 2009. It was previously held in Saarbrücken (2010),
Trier (2011) and Nancy (2012).

SCOPE
Topics of interest include, but are not limited to:
- Information security and cryptology
- Communication and network security
- System security and reliability
- Formal methods in security and reliability
- Access and usage control
- Security and privacy policies
- Trust models and trust management
- Fault tolerance
- Risk management and business processes
- Regulatory compliance
- Socio-technical aspects of security

PROGRAM CHAIRS
Christian Hammer, Saarland University, Germany
Sjouke Mauw, University of Luxembourg, Luxembourg

PROGRAM COMMITTEE
Michael Backes, Saarland University and MPI-SWS, Germany
Ralf Küsters, University of Trier, Germany
Stephan Merz, LORIA-INRIA, France
Michael Rusinowitch, LORIA-INRIA, France
Peter Y.A. Ryan, University of Luxembourg, Luxembourg
Tomasz Truderung, University of Trier, Germany

INVITED SPEAKER
Prof. Dr. Joost-Pieter Katoen
Full professor in software modeling and verification at RWTH
Aachen University and visiting professor of the Université de la
Grande Région.

PAPER SUBMISSIONS
Prospective authors are encouraged to submit an abstract of 1-2 pages
via EasyChair (https://www.easychair.org/conferences/?conf=grsrd2013).
The workshop will not have formal proceedings. Therefore, papers
submitted to the GRSRD 2013 may report on work in progress, be
submitted to other places, and they may even already have appeared
or been accepted elsewhere. We particularly welcome submissions that
have the potential to stimulate the scientific interaction within
the Grande Region. More detailed information can be found on the
webpage (http://grsrd.uni.lu/).

Updated: Some Papers on Presence

For those of you interested in the world of presence research whether this is in virtual, augmented reality or just via Skype then you may find some of these papers which I recently uploaded of interest. They are from a range of journals, conferences and workshops. The work mainly focuses on photo realistic virtual reality, location-aware augmented reality games and also mixed realities in general.

  1. The final TimeWarp: Using Form and Content to Support Player Experience and Presence when Designing Location-Aware Mobile Augmented Reality Games. Blum, L., Wetzel, R., McCall, R., and L. Oppermann. DIS 2012, Newcastle UK
  2. Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp . Jennifer Klatt, Simon Ten Broeke, Astrid M. von der Pütten, Anna-Christin Schütz, Jens Vervoort, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, and Leif Oppermann. Presence Conference. Edinburgh Napier University
  3. Wagner, I., Broll, W., Jacucci, G. Kuuti, K., McCall, R., Morrison, A., Schmalsteig, D. and J.J. Terrin. On the Role of Presence in Mixed Reality. In Journal of Presence, Tele-operators and Virtual Environments. Issue 18. Vol. 4. pp249-276. MIT Press.
  4. McCall, R. Ghellal, S. and Rothaeur, J. Mobile Phones, Sub-culture and Presence. Workshop on Mobile Spatial Interaction at CHI 2007
  5. Benyon, D. R., Smyth, M., McCall, R., O¹Neill, S and Carroll, F. The Place Probe: Exploring A Sense of Place in Real and Virtual Environments. Journal of Presence, Tele-operators and Virtual Environments.
  6. McCall, R., O’Neill, S. and Carroll, F. Measuring Presence in Virtual Environments. In, Conference on Human-Factors in Computing: CHI’2004. Vienna, Austria: Association of Computing Machinery.
  7. McCall, R., O’Neill, S., Carroll, F. and Benyon, D. The Presence Probe. In , Workshop on Designing and Evaluating Virtual Reality Systems. University of Nottingham, UK.

 

Hack.lu Conference – October 2012

For those interested in a spot of computer hacking type stuff in Luxembourg, check out hack.lu

It could be classed as bit techy for me (being an HCI person) but for those with an interest in such topics ranging from IPv6 to hacking IOS devices it may be worth a visit. If the Haxogreen summer camp here is anything to go by then you’ll have some fun while also meeting some nice people. Although hopefully you will not encounter as much rain!

 

SnT Researchers to Present Work in San Francisco

Rod McCall and Martin Kracheel are to attend a workshop on “The Car As An Arena for Gaming” at this year’s ACM MobileHCI conference. They will present their work and conduct a live “mobility game” at the workshop which will illustrate the role of incentives in even small mobility challenges. The work comes from their paper “Reducing Congestion Through Pervasive Gaming” (McCall, Kracheel & Koenig) which won best paper at the workshop. MobileHCI is one of the leading conferences on the human-computer interaction with mobile technology and the team from Luxembourg are delighted to be joining other leading researchers at the workshop who have a special interest in in-car gaming.

The paper forms some of the early work within the recently started I-GEAR project; which is funded by the National Research Fund of Luxembourg.