Updated: Some Papers on Presence

For those of you interested in the world of presence research whether this is in virtual, augmented reality or just via Skype then you may find some of these papers which I recently uploaded of interest. They are from a range of journals, conferences and workshops. The work mainly focuses on photo realistic virtual reality, location-aware augmented reality games and also mixed realities in general.

  1. The final TimeWarp: Using Form and Content to Support Player Experience and Presence when Designing Location-Aware Mobile Augmented Reality Games. Blum, L., Wetzel, R., McCall, R., and L. Oppermann. DIS 2012, Newcastle UK
  2. Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp . Jennifer Klatt, Simon Ten Broeke, Astrid M. von der Pütten, Anna-Christin Schütz, Jens Vervoort, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, and Leif Oppermann. Presence Conference. Edinburgh Napier University
  3. Wagner, I., Broll, W., Jacucci, G. Kuuti, K., McCall, R., Morrison, A., Schmalsteig, D. and J.J. Terrin. On the Role of Presence in Mixed Reality. In Journal of Presence, Tele-operators and Virtual Environments. Issue 18. Vol. 4. pp249-276. MIT Press.
  4. McCall, R. Ghellal, S. and Rothaeur, J. Mobile Phones, Sub-culture and Presence. Workshop on Mobile Spatial Interaction at CHI 2007
  5. Benyon, D. R., Smyth, M., McCall, R., O¹Neill, S and Carroll, F. The Place Probe: Exploring A Sense of Place in Real and Virtual Environments. Journal of Presence, Tele-operators and Virtual Environments.
  6. McCall, R., O’Neill, S. and Carroll, F. Measuring Presence in Virtual Environments. In, Conference on Human-Factors in Computing: CHI’2004. Vienna, Austria: Association of Computing Machinery.
  7. McCall, R., O’Neill, S., Carroll, F. and Benyon, D. The Presence Probe. In , Workshop on Designing and Evaluating Virtual Reality Systems. University of Nottingham, UK.

 

Paper: Re-creating the Botanics: towards a sense of place in virtual environments

The paper below disappeared from my archive until recently, however here it is again and hopefully it will be of interest.

Authors: Susan Turner, Phil Turner, Fiona Carroll, Shaleph O’Neill, David Benyon, Rod McCall, Michael Smyth

Presented at: Environmental Psychology in the UK Conference, 2003

Abstract: The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature ofpresence and sense of place in such environments. We discuss the first stages in ourwork investigating how far a sense of place can be created in a virtual environmen tand benchmarked against the real world. This paper reports early studies which investigated sense of place in a real-world location – a glasshouse in a botanical garden – and the first in a series of planned experiments with its virtual equivalent. The results provide preliminary indications of which elements of sense of place

manage to penetrate the considerable constraints of the current virtual environment
and how the virtual experience might be redesigned in future. We also discuss
techniques for investigating sense of place in this context and briefly describe the next
steps in the work.

PDF: Re-creating the Botanics: towards a sense of place in virtual environments

Olympics Free Blog, no more! Well done to Team GB!!

It seems that my homeland (Scotland) has secured it’s best hall of medals ever at this year’s Olympics (see the BBC news website for more info). Of course we competed under Team GB which is also celebrating a massive amount of success this year and at the time of writing is third in the medals table!

Britian’s most successful olympian ever is Sir Chris Hoy (from Edinburgh) who managed to get a rather impressive 7 medals – 6 golds and 1 silver. For once Scotland is not being made famous due to the (totally false) stereotype that all we do is fry everything and drink too much beer.

Well done to all those involved!

 

Business Meets Research in Luxembourg – May 22nd 2012

I am delighted to say that for the business meets research event I plan to give a high-level and hopefully accessible talk on urban mixed realities that will explore:

  • An introduction to mixed reality from multi-touch to augmented reality
  • What mixed realities can do for your business?
  • Urban mixed reality projects I have worked on
  • Some design issues for mixed realities
  • Current projects that I am involved in here at UL from games to cars.
  • Towards Live Cities

I will draw on my experiences over the last 15 years in anything from virtual reality for crisis management simulation through to more recent work on urban mixed reality gaming. The aim of the talk is to give you something to take away and use.

For those interested in participatory sensing you should  come and listen to the talk by Prof. Dr. Charles Max of the University of Luxembourg who has worked extensively on social media and other related topics. We will also be joined by Prof. Dr. Didier Stricker of DFKI (Saarbrucken) who is a recognised expert in the area of augmented and virtual realities. He also leads the Augmented Vision Group at DFKI.

More info on the speakers can be found at:

http://www.business-meets-research.lu/Speakers/SMART-Living-with-mixed-reality

Some Open Questions in the Augmented Reality World

Firstly I should be honest and admit that I work for a research centre that specialises in security, reliability and trust in IT (SnT) so perhaps I am a bit biased. However, to be honest this post is motivated more by my experiences over the years in conducting user studies and developing mixed reality systems. During which time I encountered a few questions arising as much from the studies we undertook and as much by thinking about the impact of such technologies in the longer term. As such this article is really a collection of very early thoughts and random musings on the future of augmented reality.

Do you have the right to augment space?

At the moment there seem to be almost no rules on whether you can augment space, whether this be somewhere you own or some random building in the street which you don’t. This would seem odd for example I could in theory put up something on our outside your house which you really hate. If I did this with a projector or painted your house with this information the police may show some interest. As yet though there seems to be no rules on adding augmentations to real spaces, whether this be indoors or outdoors. You could argue that an augmentation on a mobile phone does not “damage” your home or building, which is technically correct but there is no saying what changes to other people’s behaviour either towards you or your property may be.

Unlike current property law where I most likely cannot install something on your land without your permission it is entirely possible in augmented reality for me to install something on your property without having to ask. Even if people do not physically have to stand on your land, I could charge them to view or in someway interact with content on your property and you may never even know about it.

Augmented Reality Planning laws?

Surely not I hear you say, we have enough laws already. However, following on from the point above should we have laws on what can be added to our real environment in the form of augmentations? After all we have laws which restrict what we can physically build, where we can place posters and whether we can change the appearance of our own house. While most augmented reality experiences are most likely harmless as the technology becomes more widespread like the point above should I be able to add what I like, anywhere? This is especially true of experiences which take place in the street and where the same augmented reality experience is shared by large numbers of people. Right now it is not a problem and may never be but there is the possibility of problems in future.

Do I have the right to augment you? 

It’s blind date time again, you turn up and well the person is rather nice to chat too but frankly is not your type physically. A common problem! So I put on the Google Glasses and augment them, now they look much better and I can see a future in this relationship! It may sound odd but we already have clothing based on projection, so why not the rest of you?

Safety in Augmented Reality Experiences 

Over the years I have conducted studies involving large number of people who were playing augmented reality games. Under these test conditions people normally wave their right to safety in exchange for signing an agreement to that effect. In essence they assume responsibility for their actions. The same often also applies when you buy commercial products, except where there is a fault with the system that causes you hamd e.g. dodgy breaks in certain cars. However, as any researcher should do and knows you always try to remove any safety risks or you will quickly get a bad reputation. In our case we never had any accidents, but on a few occasions it was clear that that the user’s attention was so focused on the augmented reality elements that they were paying minimal attention to the real world. The best examples included when people would start following objects and attempt to cross roads, potentially ignoring on-coming traffic. Fortunately we always had an observer on-hand to avoid anything nasty happening. To date we have had this luxury but as we have recently seen with the AR glasses from Google there is a huge potential for information overload, and with that a huge increase in the cognitive load that we place on end-users. If we assume  that people only have limited cognitive resources then there is clearly a risk that with time more accidents will occur – in much the same way as using a mobile phone appears to increase accidents among car drivers. I personally remain concerned that we are potentially almost providing too much information at the wrong time; therefore potentially increasing accidents. Thus we really need to understand both the user and spatial contexts of any interaction.

These are just a few of the interesting issues we face over the coming years with augmented reality. Some may turn out to be nothing or simply a storm in a tea cup but as the technology becomes more embedded in everyday life perhaps we should start considering them.

Augmented Reality for Treating Phobias – PhobiAR

HITLabNZ from the University of Canterbury in Christchurch are conducting some interesting research on using AR to to help treat specific phobias. This is an interesting twist on the old virtual reality approach to treating phobias and it has already received some considerable interest. The project is led by Andreas Dünser, with collaborators Raphael Grasset, Hamish Farrant and Sam Corbett-Davis.  Check out their webpage for more information.

 

 

It’s nearly always worth checking out the HITLabNZ website as they have been at the forefront of innovation in this area for some time.