Category Archives: Augmented Reality

Quick Review: Early Experiences of HoloLens

I have been using augmented reality headsets since about 2006 and whenever another one comes out I am excited and then later become disappointed. As was the case with the Epson BT-200 and Google Glass (not real augmented reality) both … Continue reading

Posted in Augmented Reality, HCI, Mixed Reality, Mobile Tech, Technology | Tagged , , , | Leave a comment

New Project Starts

We have just started working in a new EC (CHIST-ERA) project called eGlasses, it is in partnership with a range of research groups across Europe in Poland, Austria, France, Switzerland and Luxembourg. The eGlasses project is focused on the development … Continue reading

Posted in Augmented Reality, eGlasses, Mixed Reality, Mobile Tech | Leave a comment

Paper Available on Designing Augmented Reality Games

Although from 2008 I have only come across a PDF of it again recently. The paper covers designing a location-aware augmented reality game and includes some concepts that may be useful for others. It won best paper at MobileHCI 2008. … Continue reading

Posted in Augmented Reality, Conference and Workshops, HCI, Serious Gaming | Leave a comment

Updated: Some Papers on Presence

For those of you interested in the world of presence research whether this is in virtual, augmented reality or just via Skype then you may find some of these papers which I recently uploaded of interest. They are from a … Continue reading

Posted in Augmented Reality, Conference and Workshops, HCI, Mixed Reality, Research, Tele-presence, Virtual Reality | Tagged | Leave a comment

Paper: Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp

Authors: Jennifer Klatt, Simon Ten Broeke, Astrid M. von der Pütten, Anna-Christin Schütz, Jens Vervoort, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, and Leif Oppermann. Presence Conference. Edinburgh Napier University, 2011 Abstract: Presence measurements are traditionally using a … Continue reading

Posted in Augmented Reality, HCI, Mobile Tech, Research, Serious Gaming, Tele-presence | Tagged , | Leave a comment