Paper: Reducing Traffic Congestion Through Pervasive Gaming

Last year we presented a short position paper at the “Workshop on the Car as An Arena for Gaming” which was held during MobileHCI 2012. It was chosen as the best paper from the workshop and we have subsequently published a full version outlining the results from the study featured here and from MobileHCI itself in the International Journal of Mobile Human-Computer Interaction (to appear).

Abstract: In this paper we provide an overview of the I-GEAR (incentives and gaming environments for automobile routing) project that is intended to reduce traffic congestion in Luxembourg through the use of persuasive gaming. In order to illustrate some of the issues involved we also present an outline concept of a live game in which we propose to encourage the workshop participants to take part. If a sufficient number of workshop participants take part, this real life game could even be used as a small scale study within the project.

File: Reducing Congestion Through Pervasive Gaming

The journal paper will be available online soon (we have just received the proof to check over).

Citation: McCall, R., Kracheel, M., and V. Koenig. Reducing Traffic Congestion Through Pervasive Gaming. Position Paper from the Workshop on The Car As an Arena for Gaming at MobileHCI 2012. San Francisco, USA.

 

About Rod McCall

Rod McCall is a researcher in the field of human-computer interaction in areas such as augmented reality, mobile gaming in-car systems and virtual environments. He has a passing interest in economics after not being entirely convinced by the rubbish presented as fact during lectures on that particular subject while at uni.
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