Here is a list of the main papers from this website that explore using gamification to reduce traffic congestion. The work is drawn from research in how to apply vehicular networking technology to reduce traffic congestion. The first paper explores legal and ethical issues, the second explores the use of gamification to asses game design issues, while the third looks at early ideas to use gamification to reduce traffic congestion. The fourth paper explores a simulator that will be used in the I-GEAR project. Our intention is really to bring together gamification with in-car applications while also exploring novel user interface techniques.
- Pervasive gaming as a potential solution to traffic congestion: new challenges regarding ethics, privacy and trust. V, Koenig, F. Boehm, and R. McCall. At Workshop on Exploring Ethics, Privacy and Trust in Serious Gaming held at The International Conference on Entertainment Computing 2012, Bremen, Germany.
- Reducing Congestion Through Pervasive Gaming. McCall, R., Kracheel, M., and V. Koenig. Workshop on The Car as An Arena for Gaming. MobileHCI 2012, San Francisco (Best Paper Award)
- Gaming Concepts and Incentives to Change Driver Behaviour. McCall, R., & Koenig, V. (2012) The 11th Annual Mediterranean Ad Hoc Networking Workshop (Med-Hoc-Net) (pp. 146–151). IEEE. doi:10.1109/MedHocNet.2012.6257115(PDF Presentation)
- Towards a Simple City Driving Simulator Based on Speed Dreams and OSM. Avanesov, T., Louveton, N., McCall, R., Koenig, V., and M. Kracheel. Automotive UI, Portsmouth USA. (Towards a Simple Driving Simulator)(Driving Simulator Poster)
- Gamification as a Methodology: A Multi-Part Development Process at a CHI 2013 workshop.