A draft of a chapter looking at Ethics, Privacy and Trust in Serious Games, gamified applications, pervasive and persuasive games. Written by myself and Lynne Baillie of Heriot Watt University.
The chapter is scheduled to appear in 2017 in:
Handbook of Digital Games and Entertainment Technologies
Editors: Nakatsu, Ryohei, Rauterberg, Matthias, Ciancarini, Paolo (Eds.)