Please find a list of all my publications below, the list includes journals, workshops and conferences. The list includes work undertaken while at Edinburgh Napier University, CRP-Gabriel Lippmann, Fraunhofer FIT and my current employer SnT at The University of Luxembourg.
Accepted Pending Publications
- Applications embarquées/mobiles dans la voiture : quelsoutils pour la conception et l’évaluation ? Louveton, N., Koenig, V., Avanesov, T., McCall, R. EPIQUE 2013, Brussels. To appear
- Maintaining a Sense of Control in Autonomous Vehicles via Auditory Feedback. Beattie, D. Baillie, L., Halvey, M., and McCall R. 4th International Workshop on the Perceptual Quality of Systems. September 2-4th 2013, Vienna Austria.
2013
- Touch by Touch: Promoting Cultural Awareness With Multitouch Gaming. Popleteev, A., McCall, R., Molnar, A., and Avanesov. T. LiveCity Workshop on Smart and Pervasive Communications for Enhanced Communities at the 4th International Conference on Smart Communications in Network Technologies. 17-19th June. Paris France.
- Using Gamification and Metaphor to Design a Mobility Platform for Commuters. McCall, R., Koenig, V., and M. Kracheel. International Journal of Mobile Human-Computer Interaction. IGI Global.
- Gamification as a Methodology: A Multi-Part Development Process. Workshop on “Designing Gamification” at CHI 2013, Paris
2012
- Towards a Simple City Driving Simulator Based on Speed Dreams and OSM. Avanesov, T., Louveton, N., McCall, R., Koenig, V., and M. Kracheel. Automotive UI, Portsmouth USA. (Towards a Simple Driving Simulator)(Driving Simulator Poster)
- Measurement and Interactivity in the Collaborative Augmented Reality Game TimeWarp. Klatt, J., von der Pütten, A.M.,Ten Broeke, S., McCall, R., Kràmer N.C., Wetzel, R., Blum, L., Oppermann, L. and J. Klatt. Journal: Interacting with Computers.Volume 24 Issue 4, July, 2012. Pages 317-325
- Pervasive gaming as a potential solution to traffic congestion: new challenges regarding ethics, privacy and trust. V, Koenig, F. Boehm, and R. McCall. At Workshop on Exploring Ethics, Privacy and Trust in Serious Gaming held at The International Conference on Entertainment Computing 2012, Bremen, Germany.
- Reducing Congestion Through Pervasive Gaming. McCall, R., Kracheel, M., and V. Koenig. Workshop on The Car as An Arena for Gaming. MobileHCI 2012, San Francisco (Best Paper Award)
- Gaming Concepts and Incentives to Change Driver Behaviour. McCall, R., & Koenig, V. (2012) The 11th Annual Mediterranean Ad Hoc Networking Workshop (Med-Hoc-Net) (pp. 146–151). IEEE. doi:10.1109/MedHocNet.2012.6257115(PDF Presentation)
- The final TimeWarp: Using Form and Content to Support Player Experience and Presence when Designing Location-Aware Mobile Augmented Reality Games. Blum, L., Wetzel, R., McCall, R., and L. Oppermann. DIS 2012, Newcastle UK
2011
- Using presence to evaluate an augmented reality location aware game. McCall, R., Wetzel, R., Löschner, J. and A.K. Braun. Journal of Personal and Ubiquitous Computing, 15 (2011), no. 1, pp. 25-35.
- Hackenberg, G., McCall, R. and W Broll. Lightweight Palm and Finger Tracking for Real-Time 3D Gesture Control . IEEE VR 2011 (2011), pp. 19-26 , ISBN: 978-1-4577-0039-2
- Grüter, B., McCall, R., Braun, A-K. and L. Baillie. Methodological Issues In Studying Player Experiences of Location Aware Games. Introduction section. In Journal of Personal and Ubiquitous Computing. Vol. 15 Isssue. 2. ISSN: 0949-2054. Springer Verlag.
- Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp . Jennifer Klatt, Simon Ten Broeke, Astrid M. von der Pütten, Anna-Christin Schütz, Jens Vervoort, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, and Leif Oppermann. Presence Conference. Edinburgh Napier University. (Extended version in IwC Journal)
2010
- Braun, A.K. and R. McCall User Study for Mobile Mixed Reality Devices. In:Kuhlen, Torsten, Coquillart, Sabine and Interrante, Victoria (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE – EuroVR – VEC 2010, Stuttgart, Germany. pp. 89-92.
2009
- McCall, R. Augmented Realities in Presence for Everyone. A Short Guide to Presence Research. Editor: D. Benyon. Edinburgh Napier University. ISBN: 978-0-9562169-0-8. p53-56.
- Wagner, I., Broll, W., Jacucci, G. Kuuti, K., McCall, R., Morrison, A., Schmalsteig, D. and J.J. Terrin. On the Role of Presence in Mixed Reality. In Journal of Presence, Tele-operators and Virtual Environments. Issue 18. Vol. 4. pp249-276. MIT Press.
2008
- McCall, R., Wagner, I., Kuuti, K. & Jaccuci, G. Urban Mixed Realities: Challenges to the Traditional View of Presence. Panel Discussion at Presence 2008, Barcelona. (proposal abstract)
- Herbst, I, Brain, A.K. McCall, R. and W Broll. Multi-Dimensional City Exploration Through Mixed Reality. IEEE Virtual Reality Conference, 2008. VR’08. p259-260. Reno Nevada, USA.
- Wetzel, R., McCall, R., Braun, A., and Broll, W. Guidelines for the Design of Mixed Reality Games. ACM Futureplay Conference, Toronto.
- McCall R. and Braun, A. Experiences in Evaluating Mixed Reality Games . Special issue on Mixed Realities in the Urban Environment. Vol.6 No 2. pp157-p172. Psychnology Journal.
- Lindt, I., McCall R. and Braun, A, Measuring Player Experience in Location Aware Games. In the Proceedings of British HCI 2008 Conference. Liverpool, UK.
- Braun, A, Herbst, I., Broll, W., and McCall R. TimeWarp: interactive time travel with a mobile mixed reality game. In the Proceedings of Mobile HCI 2008. Amsterdam, Netherlands (Best paper award)
- McCall, R., Wagner, I., Kuuti, K. & Jaccuci, G. Urban Mixed Realities: Technologies, Theories and Frontiers, CHI 2008. Florence, Italy.
- Ghellal, S., Ohlenberg, J., McCall, R. & Harper, S and Rothauer, J. The 12 Principles of Mixed RealityAnimation, In the Workshop on Urban Mixed Realities: Technologies, Theories and Frontiers. CHI 2008, Florence, Italy.
- McCall, R. and A. Braun. Where am I? RAVE 08, Barcelona, Spain.
- McCall, R. , Herbst, I, A. Braun. and Wetzel, R. The “Where” of Mixed Reality: Some Guidelines for Design. In the Proceedings of the CHI Workshop: Urban Mixed Realities: Technologies, Theories and Frontiers, CHI 2008. Florence, Italy.
- Anne-Kathrin Braun, Johannes Löschner, Rod McCall: Iterative design of a mobile Mixed Reality game GI Jahrestagung (1) 2008: 501-502
Invited Talk
McCall, R. IPCity: Blending Realities. PEACH Summer School, University of Zagreb at Dubrovnik. Croatia
Editing – Journals
McCall, R., Jaccuci, G. & Broll, W. Mixed Realities in the Urban Environment (Special Issue). Vol6. No.2. Psychnology Journal
McCall, R., Grueter, B., Baillie, L., Braun, A. Evaluating Player Experiences in Location Aware Games. Personal and Ubiquitous Computing, Springer
2007
- McCall, R. Mixed Reality: Life on the Streets. KEHO.
- McCall, R. Ghellal, S. and Rothaeur, J. Mobile Phones, Sub-culture and Presence. Workshop on Mobile Spatial Interaction at CHI 2007
- McCall, R. Using Evolving Place Histories to Enhance Place and Presence, Pergames 2007, Salzburg. (poster abstract)
Invited Talk
McCall, R. IPCity. PEACH Summer School, Santorini, Greece
2006
- McCall, R. Otjacques, B and Feltz F. Developing Ambient Displays for Collaborative Work, In the Proceedings of Europython 2006, Geneva.
- McCall, R. Otjacques, B and Feltz F. Towards An Ambient Desktop to Promote Workplace Awareness. In the Proceedings of HCI 2006, London.
- Otjacques, B, McCall, R. and Feltz F. An Ambient Workplace For Raising Awareness of Internet Based Cooperation, Lecture Notes in Computer Science. Springer Verlag
- Otjacques, B, McCall, R. and Feltz F. An Ambient Workplace For Raising Awareness of Internet Based Cooperation, In the Proceedings of CDVE.2006, Mallorca.
- Benyon, D. R., Smyth, M., McCall, R., O¹Neill, S and Carroll, F. The Place Probe: Exploring A Sense of Place in Real and Virtual Environments. Journal of Presence, Tele-operators and Virtual Environments.
2005
- McCall, R., O’Neill, S., Carroll, F., Benyon, D. and Smyth, M. Responsive Environments, Place and Presence. PsychNology Journal, 3(1). ISSN 1720-7525
2004
- McCall, R., O’Neill, S. and Carroll, F. Measuring Presence in Virtual Environments. In, Conference on Human-Factors in Computing: CHI’2004. Vienna, Austria: Association of Computing Machinery.
- McCall, R., O’Neill, S., Carroll, F. and Benyon, D. The Presence Probe. In , Workshop on Designing and Evaluating Virtual Reality Systems. University of Nottingham, UK.
- McCall, R., O’Neill, S., Smyth, M. , Benyon, D. and Carroll, F. presencefinal. In , Presence 2004 . Valencia, Spain (poster and abstract/paper in proceedings)
- O’Neill, S., McCall, R. and Carroll, F. Measuring Presence in Virtual Environments (Video).Conference on Human Factors in Computing 2004: CHI’2004, Vienna, Austria.
- O’Neill, S., McCall, R., Smyth, M. and Benyon, D. Probing the Sense of Place. In Presence 2004. Valencia, Spain
2003
- McCall, R. and Benyon, D. Navigation: Within and Beyond the Metaphor in Interface Design. In Hook, K, Benyon, D and Munro A.J. (Eds.),Designing Information Spaces: The Social Navigation Approach/ 355-384. : Springer-Verlag. 1-85233-661-7
- Turner, S. , Turner, P. , Carroll, F. , O’Neill, S., Benyon, D., McCall, R. and Smyth, M. Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network.
- McCall, R. The Place of Space in User Interface Design. In , Workshop on Space Spatiality and Technology . Napier University, Edinburgh, UK.
2001
- Turner, P., Turner, S. and McCall, R. Getting The Story Straight. In , Proceedings of IHM-HCI 2001
2000
- McCall, R. and Benyon, D. Using ENISpace in Designing 3D Virtual Environments. In, 1st French-British International Workshop on Virtual Reality, 2000
- McCall, R. and Benyon, D. Using ENISpace in Designing 3D Virtual Environments. In , 7th UK VR-SIG 2000 Conference. Glasgow, UK.
1999
- McCall, R. and Benyon, D. EniSpace: Evaluating Navigation in Information Space. In , 4th WebNet conference – Webnet’99 . Association for the Advancement of Computers in Education.
- McCall, R. and Benyon, D. A Software Tool for Evaluating Navigation. In , 4th WebNet conference – Webnet’99 . Hawaii: Association for the Advancement of Computers in Education.
- McCall, R. and Benyon, D. Evaluating Navigation are we there yet? In Johnson, C. Sasse, A, Interact’99. Edinburgh.
1998
- McCall, R. and Benyon, D. A Software Tool for Evaluating Navigation. In , HCI ’98 2 72-73. Sheffield: British Computer Society.
- McCall, R. and Benyon, D. Evaluating Navigation in Virtual Environments. In , 1st International Usability Evaluation for Virtual Environments Workshop – UEVE’98. De Montfort University, Leicester
