We are currently looking for participants to take part in a driving study at the Colmar test track here in Luxembourg. The study takes place in the evening and you are required to drive Renault Twizzy round the track while following another car. If you are interested please contact me using the form on this site. The studies are taking place until 29th July usually from around 5-8pm.
We would like to thank the SnT based VehicularLab for letting us use their Renault Twizzy and also Garage M. Losch of Bereldange in Luxembourg for supplying us with a Skoda Yeti.
Posted in Events, I-GEAR, IGNITE, In-Car, Luxembourg, Mobile Tech, Usability
Tagged losch, renault, skoda, studies, twizzy, yeti
The FNR funded LOCALE (local legacies) project has now started. The project looks at location-aware digital storytelling from the perspective of tools and techniques to support the connection of different stories. Among the key parts of the project are data mining of the stories from the perspective of sense of place. The project itself will involve older IT users in Luxembourg who wish to share their stories of Luxembourg since the end of World War 2. As part of this we will explore how to use such technologies to bridge the digital divide between users of different ages.
The project will run until 2017 and is in partnership with CRP-Gabriel Lippmann.
If you are using a netbook the chances are that you are looking for a reasonably resource light virus scanner. On the face of it Panda Cloud offers this as it uses cloud technology to scan for viruses on your computer – which should reduce the burden on your computer. In essence it sends information about the files to Panda’s servers then either you get the all clear or an alert. That is the theory at least and until now I had been pretty happy with it. Until that was I actually downloaded a free PDF to Word conversion tool from download.com. There is no doubt that I probably clicked one too many agrees; the net result was that Panda totally failed to detect anything until it was too late. Too late in fact to even prevent the newly installed viruses/malwares from switching off Panda so as to allow themselves to install yet more rubbish on my netbook. I would have thought that a scanner should detect when viruses actually arrive on your computer but Panda Cloud totally failed to do so, with the result that when I was briefly able to run a scan 235 warnings appeared on the computer. What’s more these viruses could not have been there before as I had regularly run scans and until then had never installed anything from a download site. Indeed as I have Linux on the same netbook I rarely used Windows. However, even before this I had some reservations about Panda Cloud since the update. Also I did another check with the EICAR test virus and when this is double compressed it also failed to detect it. In the end I had to dump it and used a dedicated malware removal tool then installed Bitdefender instead, which I will now try for 30 days.
- Small footprint so in theory faster (old versions were slick and fast)
- USB key scanning
- Wifi hotspot monitor to see if others are doing nasty things on your connection
- Very simple so you rarely struggle with settings
- Firewall settings easy to use
- The new Windows 8 look and feel seems really slow on netbooks
- Poor real-time protection especially during software downloads/installs
- Very slow full scans
- Firewall is apparently not that good
- Uses community driven data to detect viruses but this means it is really “known” threats only and probably not good at predicting likely threats.
- Not good at removing pre-existing problems
- Failed to detect EICAR test virus under certain conditions
If you would like more information on the effectiveness of various virus scanners then check out the related articles link below.
I’ve updated my publication list and have added some more papers on gamification, you can find a list of them below. The papers cover in-car systems, vehicular networks and also present a way of using gamification in the design and requirements capture process.
- Studying Commuter Behaviour for Gamifying Mobility. Kracheel, M., McCall, R. and V. Koenig. European Traffic Conference 2014. (ETC Conference Paper)
- Using Gamification and Metaphor to Design a Mobility Platform for Commuters. McCall, R., Koenig, V., and M. Kracheel. International Journal of Mobile Human-Computer Interaction. IGI Global.
- Gamification as a Methodology: A Multi-Part Development Process. Workshop on “Designing Gamification” at CHI 2013, Paris
- Pervasive gaming as a potential solution to traffic congestion: new challenges regarding ethics, privacy and trust. V, Koenig, F. Boehm, and R. McCall. At Workshop on Exploring Ethics, Privacy and Trust in Serious Gaming held at The International Conference on Entertainment Computing 2012, Bremen, Germany
- Reducing Congestion Through Pervasive Gaming. McCall, R., Kracheel, M., and V. Koenig. Workshop on The Car as An Arena for Gaming. MobileHCI 2012, San Francisco (Best Paper Award)
- Gaming Concepts and Incentives to Change Driver Behaviour. McCall, R., & Koenig, V. (2012) The 11th Annual Mediterranean Ad Hoc Networking Workshop (Med-Hoc-Net) (pp. 146–151). IEEE. doi:10.1109/MedHocNet.2012.6257115
Last year along with my colleagues from The Unversity of Salzburg Christaine Moser and David Wilfinger et. al (full author list and workshop proposal) we held a very hands -on workshop looking at Entertainment in Cars and Transportation, which is a rather important and emerging topic right now. Anyway I plan to make some of the materials from that available online. One of the authors (Sven Krome) has kindly to let me make his paper available here.
Enjoyable Stress Reduction: Approaching A Design Space For The Piloted Driving Context.
Authors: Krome, Holopanian and Walz.
In this paper, we portray ongoing work aiming to define a design space for enjoyable, playful interactions in the context of a piloted driving situation. Towards this purpose, we identify constraints in the general context of piloted driving, the car’s interior and
controls as well as the car manufacturer’s safety recommendations. Furthermore, we align the identified constraints with proposed stresslessness-strategies for rear-seat passengers in order to anticipate conflicts and choices in the design of stress- reducing interactions for the piloted driving context.
From: Workshop on Entertainment in Cars and Transportation at ACE 2013 Conference, Enschede, Netherlands.