Gamification Papers

I’ve updated my publication list and have added some more papers on gamification, you can find a list of them below. The papers cover in-car systems, vehicular networks and also present a way of using gamification in the design and requirements capture process.

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Paper from ACE Workshop on Entertainment in Cars and Transportation

Last year along with my colleagues from The Unversity of Salzburg Christaine Moser and David Wilfinger et. al (full author list and workshop proposal) we held a very hands -on workshop looking at Entertainment in Cars and Transportation, which is a rather important and emerging topic right now. Anyway I plan to make some of the materials from that available online. One of the authors (Sven Krome) has kindly to let me make his paper available here.

Enjoyable Stress Reduction: Approaching A Design Space For The Piloted Driving Context.

Authors: Krome, Holopanian and Walz.

In this paper, we portray ongoing work aiming to define a design  space for enjoyable, playful interactions in the context of a piloted driving situation. Towards this purpose, we identify constraints in the general context of piloted driving, the car’s interior and
controls as well as the car manufacturer’s safety recommendations. Furthermore, we align the identified constraints with proposed stresslessness-strategies for rear-seat passengers in order to anticipate conflicts and choices in the design of stress- reducing interactions for the piloted driving context.


From: Workshop on Entertainment in Cars and Transportation at ACE 2013 Conference, Enschede, Netherlands.

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New Project Starts

We have just started working in a new EC (CHIST-ERA) project called eGlasses, it is in partnership with a range of research groups across Europe in Poland, Austria, France, Switzerland and Luxembourg.

The eGlasses project is focused on the development of an open platform in the form of multisensory electronic glasses and on the integration and designing of new intelligent interaction methods using the eGlasses platform. This is an initial development focused on long-term research and technological innovation in perceptual and super-perceptual (e.g. heart rate, temperature) computing. It is an emerging technology that is also focused on the creation of mobile, perceptual media. Perceptual media refers to multimedia devices with added perceptual user interface capabilities. These devices integrate human-like perceptual awareness of the environment, with the ability to respond appropriately. This can be achieved by using automatic perception of an object’s properties and delivering information about the object’s status as a result of reasoning operations. For example, using the eGlasses, it will be possible to control a device, which is recognized within the field of view using the interactive menu, associated with the identified device. Other examples include presentation of a recognized person name, recognition of people with abnormal physiological parameters, protection against possible head injuries, etc.

The platform will use currently available user-interaction methods, new methods developed in the framework of this project (e.g. a haptic interface) and will enable further extensions to introduce next generation user-interaction algorithms. Furthermore, the goal of this project is to propose and evaluate new and intelligent user interactions, which are particularly useful for healthcare professionals, people with disabilities or at risk of exclusion, and to create and evaluate behavioural models of these mobile users.

The main scientific and technological objectives of the project are to design and evaluate the following:

– eye-tracking hardware and algorithms for a user, who is mobile in a noisy real world environment, – algorithms for perceptual media and for super perceptual computing, – methods for locating objects and guiding vision towards the identified objects,

– methods of interactions with users and objects (menu of activities for the identified person or object), – a haptic interface in a form of a peripheral proximity radar, – methods for the recognition of the user’s own gestures and recognition of gestures of the observed person,

– methods for context-aware behavioural studies, – methods for reference applications. The result of the project will be an open platform in the form of multisensory electronic multimedia glasses and a set of new methods for intelligent user interactions, especially in the context of perceptual media.

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Women may again face Stoning in Afghanistan

I hope as many people reading this blog will be as disgusted as I am by the fact that women may again face stoning for adultery in Afghanistan. According to a report in The Guardian a draft of the penal code drawn up by a sub-committee (not yet in the final full draft) this sick and evil punishment may make a return to the laws of the land. It should be noted that it requires just four witnesses (who are certain of the act) for such a punishment to be carried out. Also there is likely to be little resistance to the proposed law as it is seen as part of the Sharia. Personally I am sick and tired of any government (UK included getting away with spying on people and torturing them in foreign jails ) constantly claiming that basic human-rights are a local matter. In my opinion a basic level of respect for others is international and when such evils as what is proposed in Afghanistan are brought up again they should be dealt with much more harshly than the current political pussy footing around the subject.

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Paper- Driver Diaries: A Multimodal Mobility Behaviour Logging Methodology

By Martin Kracheel, Rod McCall and Vincent Koenig

Abstract: The Driver Diaries are a mobility behaviour logging methodology, consisting of an online survey, a mobile application and focus group interviews. They are used to collect data about mobility behaviour, routines and motivations of commuters in Luxembourg. The paper focuses on design and development of the Driver Diaries and it explores the use of the application as a requirements capture and an integral element of an infotainment application that can change the standard routine driving behaviour of mobility participants in order to reduce traffic congestion.



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